“Silly Sounds explores voice, music, voice transformation, sound recognition, and tone games using music technology!”

Outcome 4: Children are Confident and Involved Learners
Express wonder and interest in their environments.
Are curious and enthusiastic participants in their learning.
Participate in a variety of rich and meaningful inquiry-based experiences.
Persevere and experience the satisfaction of achievement.
Manipulate objects and experiment with cause and effect, trial and error, and motion.
Make predictions and generalisations about their daily activities, aspects of the natural world and environments,
using patterns they generate or identify and communicate these using mathematical language and symbols.
Develop an ability to mirror, repeat and practice the actions of others, either immediately or later.
Use their senses to explore natural and built environments.
Explore the purpose and function of a range of tools, media, sounds and graphics.
Experiment with different technologies.

“We use music to explore environments, animals, and fictional creations.
The children shout out their terrifying LOUD LION ROAR!! and make robot sounds using a microphone.”

Outcome 2: Children are Connected with and Contribute to Their World
Broaden their understanding of the world in which they live.
Understand different ways of contributing through play and projects.
Become aware of ways in which people are included or excluded from physical and social

“We then record some of the children’s voices and then other children transform those voices into giants,
monsters, swarm of bees, and babies!!”

Outcome 1: Children have a Strong Sense of Identity:
Sense and respond to a feeling of belonging.
Respond to ideas and suggestions from others.
Confidently explore and engage with social and physical environments through relationships and play.
Be open to new challenges and discoveries.
Recognise their individual achievements and the achievements of other.
Feel recognised and respected for who they are.
Express a wide range of emotions, thoughts and views constructively.

Outcome 5: Children Become Effective Communicators
Children interact verbally and non-verbally with others for a range of purposes.
Children express ideas and make meaning using a range of media.
Children use information and communication technologies to access information, investigate ideas and represent their thinking

“We play a vibrant game called Louder/Softer where the teachers make waves with a giant wave spring.
Louder Music = Big Waves, Softer Music = Gentle Waves.
Finally, each child uses the microphone and rumbles the room with their LOUD MONSTER ROAR!!
This is a dynamic session that is loads of fun and will have them in awe.”

Outcome 3: Children Have A Strong Sense Of Wellbeing
Share humour, happiness and satisfaction.
Recognise their individual achievement.
Show an increasing capacity to understand, self-regulate and manage their emotions in ways that reflect the feelings and needs of others.
Assert their capabilities and independence while demonstrating increasing awareness of the needs and rights of others.
Engage in increasingly complex sensory-motor skills and movement patterns.
Combine gross and fine motor movement.
Demonstrate spatial awareness and orient themselves, moving around and through their environments confidently and safely.
Manipulate equipment and manage tools with increasing competence and skill.

About The Sonic Kitchen

STEAM education driven by a sonic wave of creativity! Meet The Sonic Kitchen. We provide a highly unique mode of sound education that consists of hands-on experience, using science and technology to produce creative outcomes. We use modern technology by means of our colourful workshops that range from voice transformation to science experiments where kids actually get to see sound!! We always strive for uniqueness and excellence, in turn, encouraging kids to reflect the same trailblazing spirit. We sincerely hope to visit your centre very soon!

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Schofields N.S.W 2762 Australia
0400 795 806